How are going about compiling it? are you using cygwin environment, or VC++ IDE, etc? I'd like to know more of what you are doing. Where does gripd come into it? etc. etc. If there is anyway in which i can help.. . my yearn to program skillfully exceeds my abilities so if you could just help me set up an environment to compile dll's on windows, what files are needed, files modified, etc (if you know how to) then pass the word :) i'd like to see pd in my logic plugins :) cheerios, mark .k
On Tue, 5 Nov 2002, Joseph A. Sarlo wrote:
I actually just started working on this. My first step is to have PD as a VST effect plugin (not instrument), where the PD patch is opened in some kind of PD-VST shell (probably using GrIPD for the effect's GUI), but eventually I think it would be good to support the VST instrument architecture. No promises on when it will be ready, though!
Joe jsarlo@ucsd.edu
I was just wondering if it is feasible to have pd act as a vst instrument, much like the way reaktor works within environments such as sonar, calkwalk, logic audio platinum. maybe mark junklight may have some insight into this area. I'm curious if it would be possible or if there would be any/many complications considering that the gui portion uses tcl/tk (is it both or one of them?). personally i don't even have the skills to import the makefile of pd into a VC++ workspace and compile, so I'm not the best person to get the project jump started. All i know is that vst plugins are simply .dll's (placed into a vstplugin folder) in addition to extra files which are configuration files (in our case simply .pd files) . I'd be so happy if i could use pd within my logic audio program. just curious, Mark .k
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