hey alls,
i added the multiplication-by-ff1 fix that Chuck (i think it was Chuck) suggested and wrapped it up into d-biquad~.pd (i'm not trying to claim anyone else's work as mine - 'd-' is just the prefix i use to name all my classes - there's a comment in the patch itself explaining where it comes from, and when i get around to doing a proper release, proper credit will be given in any documentation ;-)
so - the result is attached. the sequence was originally done in Ableton Live, and recorded as MIDI data (see the [midirecplay] abstraction) to the notes.qlist file. (i'm about to start learning tcl/tk so hopefully an Ableton MIDI sequencer clone GUI object should be appearing soon enough...)
it uses the reverb and feedback delay from dinosaurs, a nice little bus abstraction (a concept that i borrowed from Roman Hafaeli), as well as my 808 hihats and cowbell and Roman's 808 kick and claps.
it requires Guenter Geiger's ggee library, so best open with pd-extended. you might also see some errors around a missing object called 'rj_centroid' (unless you've been to one of the RJ sprints ;-) ) and something called d_pitchiness~ - don't worry about those, i'm not actually using the analysis.
also another nice trick i discovered by accident - the kick is very late (there's a [pipe 10] on the kick trigger data), which gives it a nice funky lean. a nice next stage would be to alter the delay depending on which note in the bar we're on - shorter delay for 0 and 2 and a longer delay for 1 and 3 - or perhaps the other way round. even nicer would be to work out some kind of sinusoidal rhythmic pattern overall - i know from many hours boogying to techno that good rhythms are all about circles...... anyways.
it's just an endless loop at this stage, but a constant drift in the filtering on the synth and the bass makes it interesting to listen to over time, i think.
let me know your thoughts...
cheers d