Hi Marco,
thanks for testing! I think aoo 2.0-pre1 is broken on macOS. This has been fixed on develop (together with many other things). I'd suggest to wait for the next release, however, which will come beginning of next week.
Best,
Christof
On 16.05.2020 03:18, Marco Schretter wrote:
dear winfried, dear christof,
thanks! aoo 2.0-pre1 is running on my linux machines.
on osx i tried it with the deken version and my compiled git-version but i get no bangs on the ping-button, no sound on the receiver side when i [start( . but i see all sinks/sources with [list(.
after opening patches:
new aoo server on port 9999 new aoo server on port 9998
input device 0, channels 1 output device 2, channels 2 framesperbuf 64, nbufs 60 rate 48000 ... opened OK.
after add: aoo_receive~: source 127.0.0.1 9998 1 aoo_receive~: source 127.0.0.1 9999 1 SINK: 127.0.0.1 9999 1 SINK: 127.0.0.1 9998 1
i don't get errors in the console but in the the terminal after clicking [start( and/or [pd dsp 1(:
DSP tick(s) took too long! sendto: Invalid argument (22)
osx 10.13.6 pd-0.50-0 (and others) aoo 2.0-pre1
yours, m
Am 04.04.20 um 13:37 schrieb Winfried Ritsch:
Thats fine,
you can get a compiled newest version compiled by gitlab CI in
https://git.iem.at/cm/aoo/pipelines/4075
also I hope deken packages are out soon with a new version V2.0-a2
mfg winfried
Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:
Hi Winfried,
Thanks for news.
I’m going to learn how to compile this for macos and try it out.
Best,
Edwin
On 3 Apr 2020, at 00:40, Winfried Ritschritsch@iem.at wrote:
Hello,
Thanks Christof Ressi the old concept was rewritten and short-comes using the build-in network objects has been resolved and own networking code added. (see doku there for history and ideas)
(Note it is an alpha version, but beta should follow soon)
The feature list is huge, but mostly:
- it supports raw audio and opus audio codec:
small latencies for playing together - long buffers for long range streams
- it supports time synchronous streaming and resend strategies
overcoming packet loss and network weakness
- it monitors the connections quality and latencies
- it is prepared fot punch-hole connections trough firewalls and ...
...
This is also a Request for Comments: get it - test it - use it - comment and report - to enhance it
Note: The development was done within the Streaming Project Reenactment for "Sonic projections" in the exhibition "Primal energies" from Bill Fontana
- Kunsthaus Graz using the community "FunkFeuer Graz" network .
( All artwork in museums are closed except this one on the facade )
with a mix of Arm based streaming devices: the DIYasb it runs now stable for over a month all over Funkfeuer Graz.:
see also:https://git.iem.at/cm/diyasb
mfG Winfried
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