On Mon, 7 Jun 2010, patko wrote:
yes In the project I'm working on I have to manage three different coordinates systems , the picture size in pixels, the blob from [pix_blob] between 0 and 1, and openGL coordinates, between something like 10.66, and something else like 8, depending on view parameters.
well, most likely, that 8 is exactly 8, and the 10.66 is exactly 8*4/3, because of your aspect ratio.
Note that if you normalise your coords to the [0;1] interval, you will get anamorphic pixels, because your scale factor is not the same in both axes. This can be more trouble than keeping the original coords.
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