ah, i forgot to mention these tutorials which really helped me out. http://www.lighthouse3d.com/opengl/glsl/index.php?shaders
On Dec 22, 2007, at 8:14 PM, Chris McCormick wrote:
On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
This is what the vertex_array objects basically do. The
vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and
color data to other vertex_ objects for processing. The speed is pretty good
- better
than standard geos - but the better route is to use shaders.
Shaders allow for more end user manipulation than the vertex_objects could ever
offer.Alright, I'll have to take a closer look at shaders in Gem then.
Thanks for the advice. Can anyone point me to a simple vertex manipulation shader I can run in Gem to get started?Best,
Chris.
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