David,
I sympathize - what about the fftease package? I don't know anything about it but it may have something like you described if I remember correctly. I was really screwed on understanding FFT until I looked at the VASP examples and then it made a little sense. The wonderful thing about Pd is that you still don't always need to understand the math, just playing with trial and error works too! Which would have been fine for me except my patch sounded like poo, hence the post.
Frank,
When I got the mail I was like "damn, boy!" Thanks for the info, I will go over it for the next couple of days and see if I can't get something going. I really appreciate the time you put into that - this is not the first time you've helped me out, and I am always grateful.
Kevin
On 2/20/07, David Powers cyborgk@gmail.com wrote:
I wish there was an "fft for dumbies" ... or, I guess, some kind of fft "black boxes" to play with, where you don't need to understand the math. Frank's recent post completely lost me, though given a bit of study I can probably decode it.
But, for instance, in Reaktor or Plogue Bidule, you can move stuff into fft, mess with it, and resynthesize, without having any idea what the hell the math is. In comparison, I really couldn't understand the PD fft examples at all, it's just been too many years since I had a math class. I hope to get back into the math soon and understand at least enough for the PD fft stuff, but I have a lot of coding and design work and tracks I have to finish, before I can do that.
~David
On 2/20/07, Malte Steiner steiner@block4.com wrote:
reach. pd seems to have all the theory and capability to do the impressive fft audio processing but i find really nice examples difficult to find. i tend to get base level examples of what you have described.(wma files :).
Check out the phase vocoder examples in the audioexamples, a use- and beautiful (imho) realworld application of FFT, changing pitch and speed of samples independently.
Another application is a way of convolution for 2 signals by multiplying the spectra.
Cheers,
Malte
Malte Steiner media art + development -www.block4.com-
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