Thanks... I went and edited it some.
M On Fri, Feb 02, 2007 at 04:20:07PM +0100, Matteo.sistisette wrote:
Hi, I'm not sure whether this is the correct place to post this; in case it is not, I apologize, and may someone pleas redirect me?
It has been known for ages (as a search through the list can confirm) that there's a documentation error in the cos~-help patch; however, as of version 0.40-2, it still reads: "The cos~ object outputs the cosine of its signal input"
while it should read:
"The cos~ object outputs the cosine of 2*pi times its signal input".
I attach the corrected version, in the hope that someone will replace it.
Bye Matteo -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f
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#N canvas 134 143 768 332 12; #X obj 112 12 cos~; #X obj 23 200 cos~; #X obj 23 249 snapshot~; #X obj 23 152 sig~; #X floatatom 23 275 0 0 0; #X obj 23 125 * 0.01; #X floatatom 23 98 0 0 0; #X obj 90 215 metro 500; #X obj 90 189 r metro; #X msg 540 93 ; metro 0; #X msg 521 39 ; pd dsp 1 ; metro 1; #X text 159 13 - COSINE WAVESHAPER; #X text 86 125 Divide by 100; #X text 71 153 convert to audio; #X text 78 100 <-- Scroll to set input value; #X text 64 276 <-- output of the cos~ object; #X text 291 195 see also:; #X obj 379 197 osc~; #X obj 423 197 tabread4~; #X text 494 293 updated for Pd version 0.33; #X text 608 54 <-Click to start; #X text 609 99 <-Click to stop; #X text 9 45 The cos~ object outputs the cosine of 2*pi times its signal input.; #X connect 1 0 2 0; #X connect 2 0 4 0; #X connect 2 0 4 0; #X connect 3 0 1 0; #X connect 5 0 3 0; #X connect 6 0 5 0; #X connect 7 0 2 0; #X connect 8 0 7 0;
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