well, I'm not looking for workarounds, I just wanna know if it is possible to do that - knowing if certain keys are pressed to disable an object's feature or something.
cheers
2016-03-29 18:40 GMT-03:00 Lucas Cordiviola lucarda27@hotmail.com:
Sorry Alexander perhaps I didn't understand you.
If -noloadbang is not what you need, I.e to debug something that went wrong, you can do yourself what you describe in your patch. Put a delay in the loadbang. [key] [keyname]
Salutti
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From: lucarda27@hotmail.com To: porres@gmail.com; pd-list@lists.iem.at Date: Tue, 29 Mar 2016 20:21:59 +0000 Subject: Re: [PD] holding keys on patchload to affect object behaviour
Hi,
Not exactly what you describe but perhaps you need it.
pd/doc/1.manual/x3.htm
general flags:
-noloadbang
:)
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Date: Tue, 29 Mar 2016 16:16:24 -0300 From: porres@gmail.com To: pd-list@lists.iem.at Subject: [PD] holding keys on patchload to affect object behaviour
hello, is the a way for Pd to know what keys are being held down when a patch is loading so it changes the behaviour of an object?
for example, to prevent loadbangs to send a bang at load time?
it would have to be something like:
hold down Shift-Command (Mac) or Shift-Ctrl (PC) to disable loadmess firing at patcher load
yes, this is for implementing a clone of [loadmess] object from max, and this is the only discrepancy left...
cheers
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