Easiest way is to control the active Gemhead with a single switch/number
box/radio buttons/etc, and use three different [==] objects to check
against the current Gemhead number. The [==] of the current Gemhead will
send a 1, and the others a 0. See attached patch.
d.
Donal Carey wrote:
Hi
I'm currently building a VJ type patch and have run into a bit of
difficulty. I have three [gemheads] connected to three sets of pics and
videos and basically what I want to do is if any one of the 3 gem-heads is
active the other two must be deactive so there would have to be some sort of
mechanism to check if either of the other two gem-heads were active and if
so deactivate them. Any suggestions would be much appreciated.
--
derek holzer :::
http://www.umatic.nl :::
http://blog.myspace.com/macumbista
---Oblique Strategy # 76:
"Give the game away"
#N canvas 0 22 454 304 10;
#X obj 105 121 == 0;
#X obj 165 121 == 1;
#X obj 225 121 == 2;
#X obj 131 148 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 190 149 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X obj 250 149 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X obj 105 194 gemhead;
#X obj 165 194 gemhead;
#X obj 225 194 gemhead;
#X obj 212 28 hradio 15 1 0 3 empty empty empty 0 -6 0 10 -262144 -1
-1 0;
#X connect 0 0 6 0;
#X connect 0 0 3 0;
#X connect 1 0 7 0;
#X connect 1 0 4 0;
#X connect 2 0 8 0;
#X connect 2 0 5 0;
#X connect 9 0 0 0;
#X connect 9 0 1 0;
#X connect 9 0 2 0;