I think this comes from the fact that Gem uses a very wide-angle virtual lens to look at the model space, the equivalent of a 40-ish mm camera lens. I think that parameter is controllable withing openGL but I can't find anything in Gem that allows to change this...
simply making the cubes bigger and further away doesn't fix it; you really need a narrower camera angle. Perhaps some Gem expert knows how to set this?
cheers Miller
On Tue, Jun 14, 2005 at 09:38:14PM -0400, dafydd hughes wrote:
Thanks for your reply, Max
Max Neupert wrote:
? multiple objects with individual perspective? i'm curious, my imagination is limited to my 4 dimensions.
I didn't do a very good job of explaining myself. I've created a picture of what I'm trying to do:
http://www.sideshowmedia.ca/cubes.jpg
Basically, each object stays where it is but can be rotated. Problem is, as soon as I try to space the cubes out, perspective takes over...
what you might want is to change the shape of your viewpoint or frustum. see in the helpfile for [gemwin] the [pd viewing] subpatch.
This is a great suggestion - thanks. I will definitely explore it further.
cheers dafydd
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