For me, the simplest way to achieve this, is to use a mesh square with shaders. Take a look at exemples in Gem and shaders and how to move vertices in model view. ++
Jack
Le 03/08/2018 à 17:02, oliver a écrit :
Hi, dear list !
I am looking for a Geo, that looks like a distorted plane, in particular a "concave" or "convex" plane as shown in this .jpg:
https://wolke.klingt.org/index.php/s/QO7Vb5UDNn42CG9
can anybody hint me to a way that this can be done in Gem ?
the "convex" version seems easier, it's more or less a scaled cylinder, but i can't ssem to achieve the "concave" version with this Geo.
Best
Oliver