Thanks, i was hopig that it would work simply as stated with exports from Sketchup, or 3DSmax, or Wings3d or Blender.
i will try this tonight.
pp ________________________________________ From: Thibault Walter [thibault.walter@free.fr] Sent: Saturday, September 12, 2009 7:45 PM To: Pagano, Patrick; pd-list@iem.at Subject: Re : [PD] FW: gem 0.92.0
Well, I think that the only solution is to use a image (a ".jpg" for example) instead of the texture which is in the ".mtl"
So you have to do
[gemhead] | [pix_image] | [pix_flip] | [pix_texture] | | [texture 2( | | [model]
It was not working on MacOsX until now... And now it works fine
(Thank you very much Johannes...)
tw
Le 11/09/09 15:43, « Pagano, Patrick » pat@digitalworlds.ufl.edu a écrit :
Bueller?
-----Original Message----- From: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] On Behalf Of Pagano, Patrick Sent: Thursday, September 10, 2009 2:09 PM To: IOhannes m zmölnig Cc: pd-list@iem.at Subject: Re: [PD] gem 0.92.0
What modelers work with this version of GEM? I cannot get a mapped texture to show up with an .obj export from 3DS Max OR Sketchup Pro 7. Both show up fine with other viewers like Open Scene Graph though. Is there a proper procedure for getting .objs with textures to show up properly in GEM?
pp
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