Single buffer rendering can be used for 'painting' using a geos as various brush types.
On Mon, Jul 21, 2008 at 3:34 PM, Spencer Russell < spencer.f.russell@gmail.com> wrote:
I need to blob track a point of light in a video and use it to draw freehand in the GEM window, possibly mixed with previously-recorded video clips. I'd also like to connect the adjacent points with lines so that the drawing is continuous.
I'm still pretty new to GEM, but I'm working on getting my head around all the render order and buffering ideas, I'm just not sure what the best approach is. I've tried using gemframebuffer going to a pix_snap, but it takes up 100% CPU, so I figure there's got to be a better way. Is there some sort of way I can just keep appending vertices to a list and use something like [curve]?
Thanks, spencer
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