what are "synchro issues"?
Latency between messages.
the former is easier to patch. the latter will perform slightly better.
That's the point.
still end up using [s]/[r]
I preferred use send/receive objects to visually encapsulate functionnalities/objects (see parent/child classes), naming them to be more clear when sending messages, and avoid to connect/disconnect cords ...
But I understand your tips and it will help me to make choices, thanks.
The discussion could be also extend to dealing with a certain number of times the same abstraction. In other programming languages, we use arrays/vectors of objects, it is very clear and powerful. May be the new [clone] could be a good way to implement those features into my patches.
Do you know if the performances are the same (wireless and with the first inlet of clone) ?