Hi thomas, it is easy to build a loop which can crash dyn~, and I wonder if it would be possible to avoid a crash. I use objects, which play for a random anount of time and then they send their id when they're finished and so dyn knows that it is time to delete them. I understand wyy this is a problem, and I also found some sort of work around. but it would be easier if dyn would catch that recursion. any idea? marius.
#N canvas 310 87 250 256 10; #X obj 74 116 symbol $1; #X obj 74 66 loadbang; #X obj 74 89 delay $2; #X obj 74 140 s killme; #X connect 0 0 3 0; #X connect 1 0 2 0; #X connect 2 0 0 0;
#N canvas 639 186 681 434 10; #X obj 527 220 symbol $1; #X obj 527 170 loadbang; #X obj 527 193 delay $2; #X obj 527 244 s killme; #X text 416 126 that is the test abstraction; #X obj 223 194 cnv 15 100 60 empty empty empty 20 12 0 14 -258049 -66577 0; #X obj 86 271 dyn~ 0 0 0 0; #X obj 236 201 r killme; #X msg 236 230 del $1; #X msg 86 90 newobj . a1 test1 a1 2000; #X text 55 50 CAUTION!!! By clicking here , Pd might crash!; #X connect 0 0 3 0; #X connect 1 0 2 0; #X connect 2 0 0 0; #X connect 7 0 8 0; #X connect 8 0 6 0; #X connect 9 0 6 0;