Merhaba Batuhan,
To my knowledge, there are ways to do that in GEM.
the [pix_image] and/or [pix_multiimage} to actually load the stuff (I personnaly use the tiff format for uncompressed images). Then use [pix_texture] to apply them to a basic GL shape like [rectangle] or [square] depending on the aspect ratio of the picture. Building a subpatch/abstraction that detects this ratio and adapts the rectangle size accordingly shouldn't be very complicated, I have an abstraction hanging around that I could give you if you wish.
file, never used it yet...
information from inside the gemwin.
++
Jé
Batuhan Bozkurt a écrit :
Hello,
I'm mostly using the audio capabilities of PD and now I need this functionality to port my image synthesizer I've made in Max/MSP before(which was a pain while building because of the audiorate rounding errors in Max/MSP) to PD. I was using the LCD object in there.
The functionality I need is:
- I want to be able to read images into a window to see its
contents(being able to load uncompressed images are enough)
- A message like "getpixel x y" should return me the RGB values of that
pixel
- It would be nice to be able to draw single pixels with mouse at
least...(can be implemented with something like "setpixel x y r g b"
I know that people are doing fancy stuff with GEM and other libraries but I really don't know what to chase for this simple task.
Thanks in advance
Batuhan
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