chun lee wrote:
Hi there:
Just got a question about the alpha transparency in Gem.
Say I have 2 cubes (A & B) and both have them have alpha transparency on. and because the rendering order (say A renders first), they won't be mutually transparent. I mean cube B can see through cube A but cube A can't see through cube B. making sense?
Is there a way so that both of them are mutually transparent?
You need to adjust the rendering order so that objects are drawn from the front of the scene towards the back. Unless I am mistaken (50% a priori probability) in openGL there is no other way. Martin