Note that Apple does not really support Vulkan as they would prefer people use their own Metal library and MS has a competing "standard". This would also necessitate removal and/or wrapping of the GEM old-style open gl immediate mode approach which was superseded in OpenGL 3 (i believe) and not used in Vulkan, et al. OpenGL 2 will be around a while as so many projects still need it.
On Oct 22, 2017, at 4:24 PM, pd-list-request@lists.iem.at wrote:
Date: Sun, 22 Oct 2017 21:52:14 +0900 From: Max <abonnements@revolwear.com mailto:abonnements@revolwear.com> To: pd-list@lists.iem.at mailto:pd-list@lists.iem.at Subject: Re: [PD] Support Gem/Deken Development Message-ID: <87033535-7555-e23d-4e5f-9e649635248f@revolwear.com mailto:87033535-7555-e23d-4e5f-9e649635248f@revolwear.com> Content-Type: text/plain; charset=utf-8; format=flowed
On 2017년 10월 21일 21:52, Jérôme Abel wrote:
What would be the goals (64 bits, AVFoundation for Mac OSX, ...)
A Vulkan rewrite? https://www.khronos.org/vulkan/ https://www.khronos.org/vulkan/
Dan Wilcox @danomatika http://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/