<pre>thanks chaps, chuck, yeah, i'd been thinking with this one to use the larger numbers as is (instead of chopping them to 8 beat length), so that the original part loops every 8 beat, and part 4 for instance, is much longer... i've had some success with using prime numbers as the lengths for sequences, i got the tip from a flash book years ago, with animation it works well with several elements looping at the same time, it creates longer sequences that don't repeat the same way twice... at least not for a long time in sound terms i like using clock dividers set to prime amounts, then feeding both signals into a logic gate, with a bit of care this can make really nice rhythms (using several such units) the bitwise gates in pd don't really lend themselves to this, but more straightforward gates do... i've had a quick look at your tribalhaus generator andy, looks really good from here (didn't get much joy sound-wise from this machine, pd audio in win98 isn't all that great anyway, i'll hopefully try it on a mac at some point, should be much better)... i had been thinking about using mathematical whatsit to create wavetables that could be kind of morphed or reshaped easily, what you've done there looks quite similar to what i had in mind. i had been wondering how primitive beatboxes store their rhythms, i assumed it was all hard-wired... all the best adam </pre>
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