On Mar 8, 2008, at 4:25 PM, Andy Farnell wrote:
On Sat, 08 Mar 2008 16:08:45 -0500 marius schebella marius.schebella@gmail.com wrote:
Frank Barknecht wrote:
Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote:
Both use the same patch (the undulating diffraction effect). It's comparable because I translated the Csound version directly to
Pd, both are 64 oscillator banks and it's clear that the Csound one
sparkles while the Pd one sounds a bit muddy.Csound also is known as "CleanSound" in some circles.
so why is then "pure" data not equally clean? marius.
Because it's optimised for real-time performance.
Max/Pd strike a careful balance between for real-time capability. The amazing sound quality of Csound comes about because it was
designed for offline rendering, and it got realtime by dint of increased CPU
speeds.Like the difference between a 3D games engine and rendering a
raytracing scene in 3DMax.In a way, it's not really a fair comparison at all, or at least we
could say "what did you expect?!"
It would be very nice to have a "cleansound" library of dsp objects,
perhaps ported from Csound.
.hc
Terrorism is not an enemy. It cannot be defeated. It's a tactic.
It's about as sensible to say we declare war on night attacks and
expect we're going to win that war. We're not going to win the war
on terrorism. - retired U.S. Army general, William Odom