Hey Scott,
just make your slider go from -4 to 4 and that should do the trick, 0 will be in the middle and the slider left should move the object left and slider right should make the object to right.
you can always just use a number box and roll over 0 into the negatives.
good luck!
Ben
is there anyway to translate in the negative direction? i really don't know what i'm doing cause me = no openGL experience. the horizontal slider i'm using will only go from .01 or some small number like that to whatever in the positive direction, but i can't make it start from zero because it defaults to a fraction of the larger of the ranges, and it won't go negative. anyway if it sounds like i'm on crack it's just cause GEM and i are new friends.
scott
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