Am 27.05.2005 um 16:46 schrieb IOhannes m zmoelnig:
Max Neupert wrote:
hi chris,
thank you. i've found a way to do it with the buffer objects:
it works perfectly with [pix_data] (there is no such thing like "still image" vs "video stream" in Gem (which has also a lot of drawbacks)
indeed. my conclusion that it would be because of the moving image comparing the behavior of pix_data in combination with pix_image and pix_movie was wrong.
thanks.
to test it i used a pix_movie instead of pix_video first which did not work. a pix_film did though. how comes this? what's the difference between pix_movie and pix_film? i guess there is no celluloid involved anyway.
true.
[pix_movie] directly applies the video as a texture (and does not put add it to the pixel-buffer-render-chain). [pix_movie] is far older than [pix_film] (which was named differently to stay compatible)
i think the help-files mention that though.
it is mentioned that pix_movie does not need to be textured which sounds like an advantage first.
grüße,
max