hi,
there's a huge downside on using libpd with unity, you cannot use multiple instances of libpd: allowing to use multiple audio source in 3d space (no spacialization possible only a single audio source / instance).
quoting Peter: http://goo.gl/t6LVe
"Miller Puckette is aware of the issue, and a few weeks ago he hinted that he may have a solution that's not too terribly complicated."
what is the current state of this solution?
i am still trying to find a way & information on how to have 2 audio source / 2 patch / 2 Libpd.Process(). if anyone have suggestions on how to achieve that...
thanks