chris tyrrell wrote:
uh....yeah on a related point i cant seem to find a help file for the maxlib pong external, does it exist? it's definitely not on my computer (although the external is obviously)...
Oops, sorry, that one was really missing. Please find the help patch attached....
Olaf
#N canvas 432 371 493 449 12; #X obj 78 238 pong 0 0 0 0; #X obj 78 108 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 293 292 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144 -1 -1 8875 1; #X obj 99 132 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 39 300 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X floatatom 181 97 5 0 0 0 - - -; #X floatatom 181 121 5 0 0 0 - - -; #X floatatom 181 146 5 0 0 0 - - -; #X obj 113 57 loadbang; #X msg 124 82 100; #X msg 125 118 1; #X floatatom 236 185 5 0 0 0 - - -; #X floatatom 236 210 5 0 0 0 - - -; #X text 228 94 initial height; #X text 230 120 initial velocity; #X text 230 146 damping (1 = none); #X floatatom 138 287 5 0 0 0 - - -; #X obj 108 322 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X msg 28 148 reset; #X text 61 298 bouce; #X text 130 320 above hand height; #X text 193 285 velocity; #X text 289 185 hand force (1 = none); #X text 291 211 hand height; #X text 37 26 pong :: a bouncing ball model; #X connect 0 0 4 0; #X connect 0 1 17 0; #X connect 0 2 16 0; #X connect 0 3 2 0; #X connect 1 0 0 0; #X connect 3 0 0 0; #X connect 5 0 0 1; #X connect 6 0 0 2; #X connect 7 0 0 3; #X connect 8 0 9 0; #X connect 8 0 10 0; #X connect 9 0 5 0; #X connect 9 0 12 0; #X connect 10 0 7 0; #X connect 10 0 11 0; #X connect 11 0 0 4; #X connect 12 0 0 5; #X connect 18 0 0 0;