I was refering to using polygons instead of arrays. if you have variable
points with a simple ramp between them, it might be the better.
and for that you would meed 2, upper+lower.
The data structures in solitude are not the same, each point is
symmetric across the X axis, so they are much simpler. I just took that
code from Miller's data structures sequencer example..hc
On Nov 10, 2009, at 7:51 AM, João Pais wrote:
data structures must be. eitheir an array with x size and the first
half for the top row / 2nd half for bottom row, or 2 arrays/polygons
(look at HC's solitude).Hi Frank,
yes, "tendency mask" is definitely what I'm after, however I would
like to graphically create the mask rather than work with lists. The
main problem I'm trying to solve is how to set up a table GUI with two
adjustable lines in it. Ideas anyone?D.
Frank Barknecht wrote:
Hallo, Derek Holzer hat gesagt: // Derek Holzer wrote:
Just curious if anyone else has tried this before I have a go:
A table in which I can make an arbitrary number of breakpoints, for
both the top and bottom part of the range. See attached image for
clarity. The idea is that I can use the top set of breakpoints as
the upper limit of a random range, and the bottom set as the lower
limit.This is also called a "tendency mask" in the computer music
literature. Attached is a realisation I once did. You specify the two
tendencies as lists.--Friedenstr. 58 10249 Berlin (Deutschland) Tel +49 30 42020091 | Mob +49 162 6843570 Studio +49 30 69509190 jmmmpais@googlemail.com | skype: jmmmpjmmmp
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