On 02/09/2011 01:02 PM, Pedro Oliveira wrote:
But about the technical setup it was my first time ever performing live with Pd, so I kind of created an "ensemble" of possibilities I could work with, however limiting myself to only four channels...
i think it depends on what is going on in a 'channel', whether 4 is a limit, or the maximum number of things one can handle as a solo performer. if it is basically a volume level, even much larger numbers should be possible, while a single complex granular synthesizer might be enough for a single player.
One of the channels deal with, yes, granular synthesis (thanks to the nqpolywrap object) using long samples from the recordings (from 20 to 60 seconds), but what makes them interesting is the range that I allow the grains to be selected from.
i have never heard of this object (i use pd vanilla, with only a few externals most of the time, so it is probably included in extended?) how are the grains selected? in my granular patches i have only used position+random jitter so far, but more complex patterns, or a mixture of grains from different positions might be interesting too. maybe a good idea for a new granular patch...
The second channel has another really simple synth based on two phasors, plus buckets full of reverb and some samphold to add "dirt".
that was probably what i thought was the 'resampling effect'. (not completely wrong though ;))
The third channel is a so-called bass where I generate a random table with six values, and play them with the Monome so everytime I generate new values for the table I get new notes I'm not aware of, therefore I have to think really quick.
did you generate the values 'manually' on demand, or by some kind of automatism (a metro for example)? i think both could be quite challenging, while the latter variant provides less control for the human performer...
Yeah, that's it. I tried to keep it really simple to avoid overwhelming my processor and to be able to control as many parameters I could with the devices. I don't know if it was clever, but it was my own way of solving it...
large sets of parameters are always a problem, and some kind of automation might be necessary to deal with the complexity. i think the concept of 'scenes' can help a lot, like switching (or crossfading) different pre-programmed sets of parameters.
bis denn! martin