ok, commented all appearances of glmLinearTexture() out and recompiled, but that did not solve it... the texture looks exactly the same as before. marius.
chris clepper wrote:
Try commenting out glmLinearTexture() is model.cpp and recompile. That would no longer replace the texcoords from the OBJ file, but I'm not sure that makes for a valid UV map or not.
On Thu, Mar 27, 2008 at 11:22 AM, marius schebella <marius.schebella@gmail.com mailto:marius.schebella@gmail.com> wrote:
hi, UV mapping support for models would be really great to have. even if it had to be achieved by using GEMgl wrapper objects or shaders to get it... anyone with a hint? marius. _______________________________________________ PD-list@iem.at <mailto:PD-list@iem.at> mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list