--- On Tue, 2/16/10, Josh Lawrence hardbop200@gmail.com wrote:
From: Josh Lawrence hardbop200@gmail.com Subject: [PD] triggering audio To: PD-list@iem.at Date: Tuesday, February 16, 2010, 6:18 PM Hi everyone,
I'm working through the FLOSS manual on pd attempting to learn it. I've learned how to make a simple synth using osc~ and phasor~ objects, and I trigger them using a slider patched into an mtof object. Lots of fun, but the long tone of an oscillator is getting boring. I've scanned through other chapters, and I can't seem to find other ways of triggering audio.
For example, I've been watching this:
http://www.youtube.com/watch?v=9zKzxqN5mUI
Whoever this is uses a sig~ object going through an expr~, etc. I don't understand what he's doing, but it looks cool. Can someone help me understand it? What are some other things I can play with?
Be gentle, I'm new to all of this. :)
Hi Josh, The [sig~] object seems to be used as a place holder in that video-- a way to say, "here are some initial values for [expr~], which can later be changed by using something else as the input." Have a look at the help patch for [expr~] for more info. Have you looked at the tutorials in doc/3.audio.examples? For example, see the "scratch machine" in B07.sampler.pd, and the attack detector in C07.envelope.follower.pd.
-Jonathan
-- Josh Lawrence http://www.hardbop200.com
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