Hi,
usleep() takes time in microseconds, Window's sleep() needs milliseconds... this makes sleep() sleep 1000 times longer than wanted if used with the same value...
Olaf
"joge ." schrieb:
hi all ,
i am trying to compile two externals of yves's on to windows . there is one issue with threads [i am using pthreads for maximum unix compatibility] that i seem to be having though . there is no usleep() for windows as far as i can tell . however i did fine a function called Sleep() . from my brief browsing of code on the internet . i thought the two for the more part were equivalent in their functionality : to put a thread/process to sleep for a specified amount of time . however , i seem to get *buffer overruns* when i play with the externs . everything compiles fine and is even loaded fine , it seems to be when the external tries to draw to the screen that i get the buffer overrun . the externals i am trying to compile over are sonogram~ 0.9 and cooled~ 0.6 .
thanks .
joge .