*AND THE WINNER IS...*
El 01/10/13 17:28, katja escribió:
Did you try [zexy/limiter~]? It's not so CPU-intensive. Isn't that what you want: only attenuate the sounds which exceed a limit, and leave the rest untouched?
*This is the one.* After trying with its LIMIT, CRACK and COMPRESS options, LIMIT just does the trick. I don't know if it is the "perfect" solution, but I can "see" a good result saving to 32bits file and open it in Audacious, as you see in the attached image. And it spends 1% of CPU.
El 30/09/13 23:58, i go bananas escribió:
if the kick is not compressing properly, then one idea might be to lowpass filter the signal that goes to the compressor's detection stage. that way, you'd filter out a lot of the energy from the hats, snares, etc.
I put [0-[lop~] just before [pd amp-factor] and try all values... but the peaks are still there. I don't understand why the first peak is always there... Can't be detected at the right time to compress it, because of the window?
El 01/10/13 11:38, Antoine Villeret escribió:
if CPU is a matter, you could try to use an external analog (or digital) compressor (and an eq) between your mic and your soudcard.
Well... I'm looking for a cheap way to do it. As I told Charles, my country economy is not favorable. The idea is not to buy a compressor device... or an EQ... or a new computer... or a new microphone... or...
The table display in Pd is linear while sound intensity feeling is logarithmic, so it's not surprising to have such peaks.
Well, that explains why is so different between the vocal and the kicks. But it is still a bit confusing to me to understand logarithmic against linear. Also, I would like to "see" a logarithmic table display. Maybe a linear to log signal conversion only for represent sound? I should be something already done...
When you try to write value > 1 to disk or to output it, it's clipped to 1.
I discovered "-bytes 4" (32 bits) flag on [soundfiler]. So, it saves almost all the information.
Thanks everyone!