hi,
im stuck a bit by trying to do something like a "3d video" patch, means each pixels=cube and get z-translated by it
s colorvalue, with danks`s
pix_data (but in buffer 0 mode).
therefor i need a lot of cubes (res320*240) and a lot of abstractions...
so, my problem at the time is, that i need something like a local send/receive inside an abstraction. i give the send an inlet & duplicate the abstraction ...10 times. each abstraction have the same send/receives but should send stand-alone values...
is this clear to understand? possible? senseless? stupid? a other idea was to make a variable send/receives....also without success.
ahh...maybe the first question should be, is gem able to render 76800 cubes???
any suggestions
thanks rainer
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