Hello,
Here the patch with a little description inside. Before to capture what you you need, you have to wait they are rendered. Add a float after [gemhead 50] as argument to force to draw the sphere and the cube first and then send a bang to [pix_snap] to capture them (with the help of [gemhead 51]). ++
Jack
Le vendredi 27 novembre 2009 à 15:24 +0100, Matteo Sisti Sette a écrit :
Hi,
I have the impression that GEM documentation is very poor. Please prove I'm wrong, that would make me very happy.
I don't understand how to use pix_snap (and I'm quite surprised to see that the help patch doesn't provide any example like most help patches do).
In my ignorance, I would expect the attached patch to "capture" a "photo" of the red sphere and this photo to appear as a texture on the rectangle in the background, as soon as you click on the "snap" message box. On the contrary, I only see a black rectangle.
What am I doing wrong?
Thanks m.
pièce jointe document texte brut (prove.pd) #N canvas 623 111 725 579 12; #X obj 508 125 pix_snap; #X obj 22 147 gemhead; #X obj 506 174 pix_texture; #X obj 314 362 rectangle 5.3333 4; #X obj 36 338 rotateXYZ 0 0 0; #X floatatom 54 304 5 0 0 0 - - -; #X floatatom 101 302 5 0 0 0 - - -; #X obj 37 453 color 1 0 0; #X obj 34 494 sphere; #X obj 429 492 gemwin; #X msg 385 434 create , 1; #X msg 484 457 destroy; #X msg 509 83 snap; #X obj 29 397 translateXYZ 0 0 -6; #X obj 302 315 translateXYZ 0 0 -8; #X obj 441 36 gemhead; #X obj 303 118 gemhead; #X obj 306 256 pix_texture; #X connect 0 0 2 0; #X connect 1 0 4 0; #X connect 2 1 17 1; #X connect 4 0 13 0; #X connect 5 0 4 1; #X connect 6 0 4 2; #X connect 7 0 8 0; #X connect 10 0 9 0; #X connect 11 0 9 0; #X connect 12 0 0 0; #X connect 13 0 7 0; #X connect 14 0 3 0; #X connect 15 0 0 0; #X connect 16 0 17 0; #X connect 17 0 14 0; _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list