Hi all,
I often have the same problem with objects that have a lot of inlets / outlets. I know there is a way to stretch an object by writing a lot of code for the object itselfe....
Wouldn't it be a good idea to change the Pd code slightly so that object sizes do not only depent on the length of the object's name? I haven't had a look at the code yet but my idea is to check wether the inlets / outlets overlap. I.e. when Pd calulates the horizontal size for an object (based on the number of characters I think ?) it checks wether it will be long enough for all inlets / outlets (leaving at least one pixel between them) and makes it longer if necessarry....
My workaround was to use somtheing like this: [object any_text_to_stretch_it] - But this makes a patch look like a text book... and might suggest that a creation argument is passed on to the object.
Olaf
Orm Finnendahl wrote:
If there are more than 6 outlets even now the outlet connectors get blurred as the width of the object is too small.
Is there a way to stretch the object horizontally?