Hey,
ydegoyon@gmail.com wrote:
ola,
i don't know if someone here have suceeded in doing organic visuals, simulating microbes, viruses and fluids ?
which way we should look? shaders, glsl?
I'm working on a project (codenamed RDEX) somewhat related - it uses GLSL shaders to simulate Reaction-Diffusion chemistry (similar to cellular automata), analyses them in various ways to find interesting parameter points, with communication to a web server that provides search by similarity in various metrics.
No Pd is involved at all, though...
Some (very old) screenshots and videos here:
http://claudiusmaximus.goto10.org/rdex/
(note that the videos have bright strobing colours, be careful if you are sensitive)
Source code (probably not suitable for public consumption yet, but might give you ideas) here:
svn co https://code.goto10.org/svn/maximus/2009/rdex-client/ svn co https://code.goto10.org/svn/maximus/2009/rdex-server/
if someone can point me to an example, would be greatly appreciated...
danke, sevy
Thanks,