there is the example 09.sharedTextures in 07.texture Matthias Am 01.04.2009 um 04:12 schrieb Claude Heiland-Allen:
Ben Baker-Smith wrote:
Also, if someone could fill me/everyone in about what the [pix_texture] second inlet is for, that would be fantastic.
It's a "texture id" if I remember rightly, so you can have multiple
[pix_texture] objects that share the same texture data (so it only
needs to be loaded into graphics memory once, saving both space and
time).Claude
http://claudiusmaximus.goto10.org
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