punchik punchik a écrit :
hi, i just uploaded a pic of what the code is supposed to do.
http://www.hypermilk.net/imagenes/cubespattern.jpg
--- On Mon, 2/2/09, punchik punchik punchikk@yahoo.com wrote:
From: punchik punchik punchikk@yahoo.com Subject: Re: [PD] creating patterns with iteration in gem To: pd-list@iem.at Date: Monday, February 2, 2009, 2:25 PM hi i think theres something wrong with your patch, when i create the window i see a white sphere and when i click to 40, everything does black, am i doing something wrong?
--- On Mon, 2/2/09, Jack jack@rybn.org wrote:
From: Jack jack@rybn.org Subject: Re: [PD] creating patterns with iteration in
gem
To: punchikk@yahoo.com Cc: pd-list@iem.at Date: Monday, February 2, 2009, 11:59 AM hello, Something like this ? ++
Jack
Le 2 févr. 09 à 17:40, punchik punchik a écrit :
hello, can anybody please tell me how can i make
this
little script in Gem?
this script is made in Mel , the maya embedded
language, the idea to use the remainder operation or
module
"%" to create repetition at variable
distances,
we can use this to create rhythm or patterns....
thanks in advance
for ($x= 0; $x<40; $x++){ if($x%5==0) continue; Sphere 2; translateXYZ ($x*2) 0 0; }
Other question which other ways do there are to
create
patterns with module? thanks
pun.
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#N canvas 586 244 435 344 10; #X obj 33 96 gemwin; #X msg 48 34 create , 1; #X msg 55 64 destroy; #X obj 168 30 gemhead; #X obj 168 142 gemlist; #X msg 168 96 40; #X obj 168 118 until; #X obj 168 164 t a b; #X obj 168 74 t b a b; #X obj 217 194 f; #X obj 250 195 + 1; #X obj 217 216 % 5; #X msg 235 168 0; #X obj 168 266 spigot; #X obj 168 246 translateXYZ 1 0 0; #X obj 168 288 sphere 0.2; #X obj 168 53 scaleXYZ 0.1; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 16 0; #X connect 4 0 7 0; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 14 0; #X connect 7 1 9 0; #X connect 8 0 5 0; #X connect 8 1 4 1; #X connect 8 2 12 0; #X connect 9 0 10 0; #X connect 9 0 11 0; #X connect 10 0 9 1; #X connect 11 0 13 1; #X connect 12 0 9 1; #X connect 13 0 15 0; #X connect 14 0 13 0; #X connect 16 0 8 0;