Ah, ye olde brute force supersampling :)
On Apr 21, 2008, at 3:55 PM, cyrille henry wrote:
hello, it's possible to render your geos in a 2048*1532 frambuffer, then
use this as a texture. render this texture throw a shader that average 4 pixels in 1 in
order to anti-alias this texture to a 1024x768 window.cyrille