On Thu, Jul 13, 2006 at 11:40:40AM -0400, Alexandre Quessy wrote:
Hi,
A good idea would be to make a library of Gem abstractions using openGL functions, dynamic objects creation and the [repeat] and [any] objects.
Then, we could use lists of 3D vectors, do arithmetics on them, and render it at the end of the chain.
This is possible, but so far seems to be too slow for even slightly complex models with lots of geometry. I think the limitation is probably the speed at which Pd lists operate, but this is just a hunch and I have no metric to back it up.
Best,
Chrs.
chris@mccormick.cx http://mccormick.cx