Cheers for the reply. At the moment I've actually got it using readsf~, but I tried soundfiler which crashes too, even using all relevant flags.
25 7-sec stereo wavs is quite impressive, but only about half as much RAM as 12 ~30-sec stereo wavs (which I'm trying). Even though I'm only _storing_ the very first bit of each file, I can only assume that both readsf~ and soundfiler (try to) grab enough memory for the whole file. If you still had that patch it could be interesting to see how far you could push it. Sounds cool anyway if you fancy redoing it :)
I'm using PD 0.37.1 devel from PlanetCCRMA. To be honest I don't know if soundfiler is threaded in that version, but afaik readsf~ always has been, and doesn't work either. I am using -rt (kind of obligatory really) but the watchdog gives it quite a while before killing it.
I guess the only solution is making copies of the first 4096 samples of each file and loading them instead. Just thought maybe there would be an easier neater way.
Stefan Turner
--- ClaudiusMaximus gloriousclaudiusmaximus@yahoo.co.uk wrote:
The following assumes that you are talking about Pd crashing when your patch loads samples via messages to [soundfiler] on startup.
I have successfully made and used a patch that loads 25 stereo WAV files into 50 tables on startup, using [soundfiler]. Each of the WAV files was 16bit stereo 44.1kHz and about 7 seconds long.
Then 96 sample players played back simultaneously a random selection of the 50 tables using [tabread~]. I could get up to 128 sample players but that didn't leave enough CPU time for the rest of the patch.
Unfortunately I seem to have deleted the whole of that patch directory by accident and I don't have a backup (which annoys me immensely).
However, the Pd version I successfully used it with was devel_0_37 configured with the threaded soundfiler patch - maybe that has something to do with success or failure.
Are you running Pd with the -rt flag? If so, perhaps the time it takes to load the samples is causing the Pd watchdog to kill Pd.
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