Yeah I think that would be a limitation that's unavoidable, because you're running at system clock rates vs audio clock rates. You'd have to spawn a new thread.
On Mon, Aug 17, 2020 at 10:40 AM Christof Ressi info@christofressi.com wrote:
Try attached patch. Note that this works fine with pure DSP objects, but it gives unexpected results once you add clocks (e.g. [metro], [del], etc.).
Sending a "bang" to [switch~] only advances DSP computation for the given canvas (and all its subcanvases), but it doesn't advance the message scheduler (which is global).
With this method, you can basically amortized DSP computations over a given period of time.
Christof On 17.08.2020 19:27, Alexandre Torres Porres wrote:
Em seg., 17 de ago. de 2020 às 13:20, Christof Ressi < info@christofressi.com> escreveu:
If your audio computation is pure DSP (i.e. no messages), you can "render" it by repeatedly banging the [switch~] object at any rate you like. Global DSP still has to be on, but the canvas would be switched off.
hmm, please elaborate; thanks
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