Hello all,
I just wanted a run down on state-saving patches (especially techniques not requiring external libs...)
I'd like to have state-saving in my Gem abstractions (because there are ohhh so many controls) Ideally this would mean being able to save different state sets in one patch and recall them by name. (which probably means hierarchical storage, ie pool) The data could take the form of OSC names, symbols and floats.
external suggestions are welcomed as well, since I'd rather get it to work than entirely cut down the lib dependancies (currently prepend, zexy, osc)
nifty thing is that with the interpolations (special thanks to Thomas), the state changes will make a smooth transition...
Thanks Ben