Hi Derek,
that's it !!! I just subtracted 0.5 from the [phasor~] outlet and now it behaves as expected. Thank you!
Now I have to find all the [phasor~] objects in my patches und change it there. Using [blosc~] is just too expensive for simply producing some slight "dirt" modulations.
Ingo
-----Ursprüngliche Nachricht----- Von: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] Im Auftrag von
Derek
Holzer Gesendet: Dienstag, 23. November 2010 14:49 An: pd-list@iem.at Betreff: Re: [PD] Strange behavior between [phasor~] and [creb/blosc~]
Did you try graphing the output of the combined [phasor~] objects? To me, it seems likely that the lack of a zero-crossing in the [phasor~] waveform would create a large amount of DC offset, and perhaps that is what you are hearing. [creb/blosc~], [osc~] and pretty much any other audio waveform generator all have mostly equal amounts of positive and negative energy in their waveforms. Only [phasor~] is the weird exception and wasn't even designed to be used as signal source anyways. I'm quite sure it was mainly intended for use in driving [tabread~]
objects.
D.
On 11/23/10 2:40 PM, Ingo wrote:
Do subpatches with several [phasor~] used as a audiosignals produce a different result as intended without summing up in total over "1".
-- ::: derek holzer ::: http://macumbista.net ::: ---Oblique Strategy # 113: "Make a blank valuable by putting it in an exquisite frame"
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