I have a patch that writes 4 piece of audio to 4 different arrays, each of the samples are 5 seconds long, so each of the arrays are over 200,000 points long. It seems to cause quite a lag in performace, any pointers? I did not think that filling 4 5 second audio buffers would cause this kind of problem? I am running XP and have only 256 RAM, but surely 256 RAM is enough for 20 seconds? Or is it?
thanks in advance, Rory.
PS I am also using quite a few of the GUI objects, could this be adding to the problem?
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