On 25.03.2010, at 19:55, martin.peach@sympatico.ca <martin.peach@sympatico.ca
wrote:
matteosistisette wrote:
colet.patrice@free.fr escribió:
in despite a lot of efforts to have tools for making music with pd, there's no way to make something smooth enough to be commercial, unless cheating with some steinberg or direct x stuff,
That doesn't seem strange to me: I guess all the sound processing involved in creating _fullu_ "commercial"-sounding stuff would be
quite complicated to implement natively in Pd and probably too cpu- expensive - anybody correct me if I am wrong.But I wonder how this can be different in Max (note that I don't know Max at all (almost))
I think the main difference is that Max uses doubles (64-bit
floating point)
oha, myth-alarm! max (still) uses 32-bits.