Hi Marcus,
marcus estes wrote:
I'm a big fan of the Keith Fullerton Whitman album "Playthroughs,"
Me too! I got a similar effect by using a harmonic series of resonant comb filters triggered by contact mike input. The mikes are attached to various bits and bobs I found in the Amazon... shells, plants, bones and other unidentifiable stuff that produce nice sounds when plucked, scraped or bowed. The comb filters are run through a granulating feedback delay that makes "clusters" of particles similar to what you hear on "Playthroughs" or "21:30 for Acoustic Guitar". Three or four delays set at irregular intervals [i.e. 3/4, 7/5, 5/9, etc] add further texture.
I'm also a big fan of Derek Holzer's Particle Chamber patch.
Thanks! ;-)
I have considered re-tooling the Particle Chamber for use with a live input, but that seems a bit tricky.
It's not too hard, really. Particle Chamber reads from static tables, grabbing sections of loaded soundfiles and playing them back. I've built a few adaptations for myself of this idea using delay lines instead of tables, and they perform on input audio in the same way. I just haven't cleaned them up for release yet. But if you compared the "guts" of each patch, you would find them almost identical except for the source of the sound. The mechanics remain pretty much the same. Play around with that for a while, and I promise to clean up my own version sometime in March for public release.
best, derek