On Jul 14, José Rafael SubÃa Valdez wrote:
Hello List,
I am trying to implement an FFT Spectral Freeze patch based on "A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter", Jean-Francois Charles. In the project, Charles uses the jitter objects to solve this.
I am starting to play around with some ideas, but I was wondering if this is implemented somewhere. What is interesting in these patches is that the spectral freeze is dynamic so it sounds more organic.
any thoughts?
(oops, forgot to cc the list, sorry for the double e-mail jose. it's a little late...)
Hello,
Not sure what the 3D bit is about and it's been a long while since I've used Max so I'm kinda fuzzy on what jitter objects there are... could you expand on the 3D bit?
Anyways, you might want to look into paulstretching. It's basically like phase vocoding but you throw out the phases. I'm pretty sure the mmb library has something like that because I've modified it and abstracted it for my own use here: https://github.com/derekxkwan/pure-data-abstractions/blob/master/paulstretch...
Derek
=====================
Derek Kwan www.derekxkwan.com
===================== Derek Kwan www.derekxkwan.com