Snap a render scene as a texture, [gemframebuffer] is the way to go (for me). You render your scene as usual, just replace the [gemhead] with :
[gemhead] | [gemframebuffer] | [translateXYZ 0 0 -4] | ...
hop, you can grap the scene below [translateXYZ 0 0 -4] as a texture with the right outlet of [gemframebuffer]. ++
Jack
Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit :
On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this...
[pix_snap2tex] or, preferably [gemframebuffer].
gfamsdr IOhannes
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