hi,
if we are talking about appearance attributes or some auxiliary parameters (like slider ranges), then there is no disagreement.
But I have some doubts about setting/changing object's behaviour from within properties dialog.
then there is nothing radical in it, in fact, there is little difference between such a generic dialog and generic `info' message printing object's usage info to the terminal window (my proposal from some time ago).
are different from those that are in effect because of changing them in some dialog window (and those that I will see after reloading of the patch), then it is going to be a mess I am likely to be completely lost in. Having a floating `inspector' window instead of pop-up properties dialogs would help a little, but not much.
distributed' way of doing things. Simple objects usually require a simple and small set of arguments. I suspect, that the main reason why we need this
argument template dialog', is that we need
to pack (too?) many features into one external.
But experiences vary, the 1-3 are only my doubts, I have no strong and clear opinion on that matter.
Krzysztof
guenter geiger wrote:
On Wed, 17 Oct 2001, Krzysztof Czaja wrote:
hi,
this would make quite a radical change in how patches look, and in the way patches are designed, so I think we ought to take into account a few other concerns apart from plain short-term user friendliness. Quick and easy patching is nice, but maintaining large codebase of complex musical pieces is quite a different story. But well, I am not shure, if it is really a proper thing for me to make such comments before Miller speaks...
I don't understand fully why it should change anything except of just having an additional way to input/change arguments for pd objects ?
...