You could always pull away from the visual design of it and use a different kind of user input, any would do. You could use some form of controller through [hid] (although this tends to wind up specific to the controller). Even play a tone and use a mic, through [sigmund~] I would suggest, for a start, use [key] or [keyname] which return the number or name of keys pressed. the trick is to make what you're displaying on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to relate to your keyboard's number pad. Or get creative... If you're on a mac you could use this combination [say *key name*( |[shell] to speak the key which needs to be pressed, although this can be a little slow. Hope you get some inspiration from this Andrew
Date: Tue, 5 Apr 2011 09:52:36 +0100 From: pcunningham.uk@googlemail.com To: padawan12@obiwannabe.co.uk CC: pd-list@iem.at Subject: Re: [PD] simon
Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea.
Philip
On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawan12@obiwannabe.co.uk wrote:
Hi Joe,
There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it.
a.
On Tue, 5 Apr 2011 10:05:05 +0200 Joe potaxpotax@gmail.com wrote:
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before?
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-- Andy Farnell padawan12@obiwannabe.co.uk
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