On Mon, 2007-10-15 at 03:08 +0200, Atte André Jensen wrote:
Hi
I composed some dreamy, meditative electronica (http://modlys.dk) that I'm gonna take on tour with a small band (keys, bass, vocals and laptop/chuck). I'd like to have some visuals running on a projector, and since I know pd can probably do this (and I already use pd), I'd like to get started with graphics in pd. However I no experience to speak of with graphics, so I'm very interested in some pointers.
- Is there any videos that shows what can be done, just as an initial
inspiration/moral booster?
- Which of the graphics libraries should I look (what do they each do)
and are there any tutorials available to get me started (from scratch)?
processing objectclasses. all 3d (opengl-based) objectclasses are rendered on the gpu, which saves you a lot of cpu-power.
matrices (in gridflow called 'grids' and represented as '#')
http://ydegoyon.free.fr/pidip.html are extensions with many objectclasses for realtime video processing (similar to Gem's pix_* objectclasses).
as 'graphics' (i am just in the process of working myself through franks tutorial. frank: i wouldn't see a chance in understanding ds without your tut. many thanks!!).
what is suitable for you, is heavily dependent on how you work and what you are trying to achieve. my impression is (i can be wrong of course), that most people work with gem. for my part, i decide from project to project, whether i am going to use Gem or gridflow. i haven't done much pdp/pidip yet.
roman
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